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Post by Spinklord on Sept 16, 2007 11:25:35 GMT -8
So, we've mentioned in spells about blindness, poison, etc., but how could you know what each does? This thread should help. Bad Stuff Burn- does 10 dmg for 10 turns unless cured. Freeze- foe unable to attack for 5 turns unless cured Deep Freeze- 10 dmg per turn and unable to attack for 10 turns unless cured Poison- 5 dmg per turn until cured Blindness- all attacks have 1/2 acc until cured KO- no action is allowed for character for 5 turns Tiny- attack is halved, speed increases by 1.5 until cured Confused- will sometimes damage self or teammates for 10 turns unless cured. Dead - What do you THINK it means? Good Stuff Mega- doubles attack Invisible- avoids hits 75% of time Eyeball Boost- increases accuracy Quick Feet- doubles speed Iron Bones- doubles defense Energized - Double speed and attack As always, more to come later.
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