Post by Spinklord on Apr 13, 2007 15:59:29 GMT -8
Yay! If weapons and items weren't enough, now there are additional items to use! There are 6 main categories:
Gloves/gauntlets
Shields/barriers
Boots/shoes
Armor/tunic
Hats/helmets
Miscellaneous
Like weapons, these will be at a certain level from 1-10.
You may only have one of each type equipped at any time (i.e. only one hat), but you must always have one of each type equipped. Each character will start with basic stuff like Leather Gloves (here is where you should not give yourself extreme power! There are levels for a reason!) Don't equip two items that do the same or close to the same thing. That's stupid. Remember that this is in heavy development, so send in suggestions! I will update as much as possible.
Hats/helmets
Mystic Cap- enables cloaking/invisibility
Horned Helmet- can use Headbutt/Charge attack
Reverse Hat- swaps attacks with foe
Neutral Cap- cancels out opponent's misc. item
Leather Cap- a simple, well-worn hat
Feathered Hat- enables flight for short distances
Headless Hat- All attacks cause wearer to die, but kills attacker
Clock Visor- Accuracy of Time spells doubles
Burned Metal Helm- from the old ancestors. this magical Helm looks bad but were worn by the old God's and godess's.
part of the elite set, repels fire attacks. + 10 AT.
Phantos Scarf- allows you to walk through walls.
Knights helm- + 5 DF
Princes helm/princess's tiara- obtainable after capturing 5 planets
Kings/queens tiara/crown- obtainable after capturing 10 planets
Thinking Cap - obtainable if you give us a really good idea. Enables full mind power
Shields/Barriers
Wooden Shield- a basic shield for warriors wanting splinters... I mean uh...protection
Big Shield- a large and heavy shield providing a large amount of protection. lowers half of enemy accuracy.
Mirror Shield- deflects 1/4 of enemy attack back at them and creates immunity to Zap/Light magic.
Protector - Cannot be harmed, but cannot move.
burned metal shield- from the old ancestors. this magical Helm looks bad but were worn by the old God's and godess's.
part of the elite set, repels fire attacks. + 10 SD
Armor/tunic
Golden Armor- Reflects all magic attacks lvl 6 and lower. Greatly improves defense
Flame/Water Tunic- protects against the corresponding magic and allows travel through corresponding element
Rusty Armor- easily penetrable, but cheap
Leather Tunic- a basic tunic with no properties other than leatheryness
Silver Armor- Reflects all weak magic attacks. Also improves defense
Steel Armor- Reflects some weak magic attacks. Also slightly improves defense
Massage Shirt- slowly increases health
Glowing Armor- reflects all dark magic
Future Armor- enables low levels of heal/time magic
Transfigure Armor- changes class with foe
Transfer Tee- swaps 2 stats' points (i.e. atk 50 w/dfns 80 goes to atk 80 dfns 50)
Toxic Tee- health decreases, but enables lvl 1 poison magic and poisons foes that attack directly
Wooden Armor- Fire attacks do double damage, water does half damage
Golden Fleece - Repels all physical attacks. Very rare.
Black Armor - high resilience. Allows lvl 1 dark magic.
Scrap Metal Armor - + 10 SD. + 5 DF. + 5 AC.
Burned Metal Plate - from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 DF
Floral shirt - comes in many colors. enables lvl 1 magic.
Green Tunic - increases resistances to plant attacks.
Blue Tunic - allows breathing under water.
Gloves/gauntlets
Brawny Gauntlets- increases strength/ attack
Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Gloves- enables level 1 only of the corresponding magic.
Leather Gloves- generic gloves that award no special bonus
Fusion Gauntlets- allows 2 spells to be combined (damage/novium/acc is averaged, only 1 enemy, effects and type of spells are randomly applied)
Crystal Arm- Allows light magic and all sword attacks one-hit-kill dark/chaos users
burned metal gauntlets- from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 EV
Boots/shoes
Thorned Boots- increases traction, but slowly causes damage to self
Lightning Shoes- wearer is much quicker
Steel Boots- wearer is much slower, but is not pushed back from attacks
Leather Boots- a generic boot that provides no additional bonus.
Endurance Boots- attacks that normally would kill in one hit leave 1 health left
Huge Shoes- defense and speed are lowered, but attack skyrockets
Bracers- cannot move while wearing, but all attacks have double power
Angel's Shoes- Holy boots that enable Light and Time magic. Also can fly.
Demon's Sandals- Satanic footwear that halves Speed, but allows use of Dark/Chaos magic of all levels. Reduces effect of healing spells
Action Boots- Doubles the damage given and recieved.
Burned metal boots- from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 SP
Miscellaneous
Leviathan Feather- allows high jump/flight if not flying soldier
Protector- giant shield which increases defense
Shadow Cloak- wearer can hide in shadows- ONLY Chaos/Dark magic users
Spectoscope- increases accuracy
Crystal Rose- increases magic power
Cape- a generic cape that allows no extra powers. But it looks real cool!
Thick Scarf- protects against water spells/cold environment
Dark Glasses- protects against light magic
Google-eyes- doubles attack but enduces accuracy loss/confusion
Chronowatch- Allows use of all levels of Time magic
Messenger Bag - Stores way a whole lot of items. obtianiable if you recruit 5 members
Supernova Insignia - greatly increases all stats. obtainable if you conquer every planet or become level 50
Skill-allowing Equipment
Hats-
Mystic Cap- enables cloaking/invisibility
----Skill: Vanish (same concept as Hide)
Horned Helmet- can use Headbutt/Charge attack
----Skill: Charge
Fiery Visor- fire attacks heal wearer, and wearer cannot be burned
----Skill: Flame Heal
----Skill: Icebox
Bodywear-
Flame/Water Tunic- protects against the corresponding magic and allows travel through corresponding element
----Skill: Fire/Water Protection
----Skill: Guard Against the Elements
Future Armor- enables low levels of heal/time magic
----Skill: Time Novice
Toxic Tee- health decreases, but enables lvl 1 magic and poisons foes that attack directly
----Skill: Poison Novice
----Skill: Lethal Coating
Handwear-
Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Gloves- enables level 1 only of the corresponding magic.
----Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Novice
Crystal Arm- Allows light magic of all levels and all sword attacks one-hit-kill dark/chaos users
----Skill: Light Master
----Skill: Dark Destroyer
Footwear-
Angel's Shoes- Holy boots that enable up to level 5 Time and Heal magic. Also can fly.
----Skill: Time User
----Skill: Healer
----Skill: Flight
Demon's Sandals- Satanic footwear that halves Speed, but allows use of Dark/Chaos magic of all levels. Reduces effetc of healing spells
----Skill: Satan's Grip
----Skill: Dark Master
----Skill: Chaos Master
Misc-
Leviathan Feather- allows high jump/flight if not flying soldier
----Skill: Flight
----Skill: Jump Attack
Shadow Cloak- wearer can hide in shadows- ONLY Chaos/Dark magic users
----Skill: Hide
Chronowatch- Allows use of all-levels of Time magic
----Skill: Time Master
Cool Beans! Forum God equipment! n00bs may not use these. Admin may not use w/out permission.
Forum God's Helm- helmet that boosts all stats
Forum God's Armor- max defense and magic defense
Forum God's Gauntlets- max attack and magic att.
Forum God's Boots- max speed
Forum God's Lens- max acc.
Event Stuff- DO NOT USE W/OUT PERMISSION!
Spirit Lens
Spirit Medallion
Bounty Ring
Spirit Claw
More stuff later, as always.
Gloves/gauntlets
Shields/barriers
Boots/shoes
Armor/tunic
Hats/helmets
Miscellaneous
Like weapons, these will be at a certain level from 1-10.
You may only have one of each type equipped at any time (i.e. only one hat), but you must always have one of each type equipped. Each character will start with basic stuff like Leather Gloves (here is where you should not give yourself extreme power! There are levels for a reason!) Don't equip two items that do the same or close to the same thing. That's stupid. Remember that this is in heavy development, so send in suggestions! I will update as much as possible.
Hats/helmets
Mystic Cap- enables cloaking/invisibility
Horned Helmet- can use Headbutt/Charge attack
Reverse Hat- swaps attacks with foe
Neutral Cap- cancels out opponent's misc. item
Leather Cap- a simple, well-worn hat
Feathered Hat- enables flight for short distances
Headless Hat- All attacks cause wearer to die, but kills attacker
Clock Visor- Accuracy of Time spells doubles
Burned Metal Helm- from the old ancestors. this magical Helm looks bad but were worn by the old God's and godess's.
part of the elite set, repels fire attacks. + 10 AT.
Phantos Scarf- allows you to walk through walls.
Knights helm- + 5 DF
Princes helm/princess's tiara- obtainable after capturing 5 planets
Kings/queens tiara/crown- obtainable after capturing 10 planets
Thinking Cap - obtainable if you give us a really good idea. Enables full mind power
Shields/Barriers
Wooden Shield- a basic shield for warriors wanting splinters... I mean uh...protection
Big Shield- a large and heavy shield providing a large amount of protection. lowers half of enemy accuracy.
Mirror Shield- deflects 1/4 of enemy attack back at them and creates immunity to Zap/Light magic.
Protector - Cannot be harmed, but cannot move.
burned metal shield- from the old ancestors. this magical Helm looks bad but were worn by the old God's and godess's.
part of the elite set, repels fire attacks. + 10 SD
Armor/tunic
Golden Armor- Reflects all magic attacks lvl 6 and lower. Greatly improves defense
Flame/Water Tunic- protects against the corresponding magic and allows travel through corresponding element
Rusty Armor- easily penetrable, but cheap
Leather Tunic- a basic tunic with no properties other than leatheryness
Silver Armor- Reflects all weak magic attacks. Also improves defense
Steel Armor- Reflects some weak magic attacks. Also slightly improves defense
Massage Shirt- slowly increases health
Glowing Armor- reflects all dark magic
Future Armor- enables low levels of heal/time magic
Transfigure Armor- changes class with foe
Transfer Tee- swaps 2 stats' points (i.e. atk 50 w/dfns 80 goes to atk 80 dfns 50)
Toxic Tee- health decreases, but enables lvl 1 poison magic and poisons foes that attack directly
Wooden Armor- Fire attacks do double damage, water does half damage
Golden Fleece - Repels all physical attacks. Very rare.
Black Armor - high resilience. Allows lvl 1 dark magic.
Scrap Metal Armor - + 10 SD. + 5 DF. + 5 AC.
Burned Metal Plate - from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 DF
Floral shirt - comes in many colors. enables lvl 1 magic.
Green Tunic - increases resistances to plant attacks.
Blue Tunic - allows breathing under water.
Gloves/gauntlets
Brawny Gauntlets- increases strength/ attack
Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Gloves- enables level 1 only of the corresponding magic.
Leather Gloves- generic gloves that award no special bonus
Fusion Gauntlets- allows 2 spells to be combined (damage/novium/acc is averaged, only 1 enemy, effects and type of spells are randomly applied)
Crystal Arm- Allows light magic and all sword attacks one-hit-kill dark/chaos users
burned metal gauntlets- from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 EV
Boots/shoes
Thorned Boots- increases traction, but slowly causes damage to self
Lightning Shoes- wearer is much quicker
Steel Boots- wearer is much slower, but is not pushed back from attacks
Leather Boots- a generic boot that provides no additional bonus.
Endurance Boots- attacks that normally would kill in one hit leave 1 health left
Huge Shoes- defense and speed are lowered, but attack skyrockets
Bracers- cannot move while wearing, but all attacks have double power
Angel's Shoes- Holy boots that enable Light and Time magic. Also can fly.
Demon's Sandals- Satanic footwear that halves Speed, but allows use of Dark/Chaos magic of all levels. Reduces effect of healing spells
Action Boots- Doubles the damage given and recieved.
Burned metal boots- from the old ancestors. these magical plates looks bad but were worn by the old God's and godess's. part of the elite set, repels fire attacks. + 10 SP
Miscellaneous
Leviathan Feather- allows high jump/flight if not flying soldier
Protector- giant shield which increases defense
Shadow Cloak- wearer can hide in shadows- ONLY Chaos/Dark magic users
Spectoscope- increases accuracy
Crystal Rose- increases magic power
Cape- a generic cape that allows no extra powers. But it looks real cool!
Thick Scarf- protects against water spells/cold environment
Dark Glasses- protects against light magic
Google-eyes- doubles attack but enduces accuracy loss/confusion
Chronowatch- Allows use of all levels of Time magic
Messenger Bag - Stores way a whole lot of items. obtianiable if you recruit 5 members
Supernova Insignia - greatly increases all stats. obtainable if you conquer every planet or become level 50
Skill-allowing Equipment
Hats-
Mystic Cap- enables cloaking/invisibility
----Skill: Vanish (same concept as Hide)
Horned Helmet- can use Headbutt/Charge attack
----Skill: Charge
Fiery Visor- fire attacks heal wearer, and wearer cannot be burned
----Skill: Flame Heal
----Skill: Icebox
Bodywear-
Flame/Water Tunic- protects against the corresponding magic and allows travel through corresponding element
----Skill: Fire/Water Protection
----Skill: Guard Against the Elements
Future Armor- enables low levels of heal/time magic
----Skill: Time Novice
Toxic Tee- health decreases, but enables lvl 1 magic and poisons foes that attack directly
----Skill: Poison Novice
----Skill: Lethal Coating
Handwear-
Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Gloves- enables level 1 only of the corresponding magic.
----Fire/Water/Earth/Wind/Light/Dark/Poison/Chaos/Time/Heal Novice
Crystal Arm- Allows light magic of all levels and all sword attacks one-hit-kill dark/chaos users
----Skill: Light Master
----Skill: Dark Destroyer
Footwear-
Angel's Shoes- Holy boots that enable up to level 5 Time and Heal magic. Also can fly.
----Skill: Time User
----Skill: Healer
----Skill: Flight
Demon's Sandals- Satanic footwear that halves Speed, but allows use of Dark/Chaos magic of all levels. Reduces effetc of healing spells
----Skill: Satan's Grip
----Skill: Dark Master
----Skill: Chaos Master
Misc-
Leviathan Feather- allows high jump/flight if not flying soldier
----Skill: Flight
----Skill: Jump Attack
Shadow Cloak- wearer can hide in shadows- ONLY Chaos/Dark magic users
----Skill: Hide
Chronowatch- Allows use of all-levels of Time magic
----Skill: Time Master
Cool Beans! Forum God equipment! n00bs may not use these. Admin may not use w/out permission.
Forum God's Helm- helmet that boosts all stats
Forum God's Armor- max defense and magic defense
Forum God's Gauntlets- max attack and magic att.
Forum God's Boots- max speed
Forum God's Lens- max acc.
Event Stuff- DO NOT USE W/OUT PERMISSION!
Spirit Lens
Spirit Medallion
Bounty Ring
Spirit Claw
More stuff later, as always.