Post by Eggplant on Apr 10, 2007 21:11:55 GMT -8
A list of spells in order by type.
You are also allowed to create your own, as long as they follow this format and are not too powerful.
Here's the type list:
Fire
Water
Earth
Wind
Light
Darkness
Plant
Chaos
Time
Space
Healing
Mind
Trap
Metal
Zap
Spirit
Key:
dmg- Damage
nov- Novium
en- Enemy/Enemies
Note that Summons always go last in combat.
*IMPORTANT NOTE* Summoned creatures (and those animated by Space) have no health. They must be defeated by an attack which has greater power than thier DF/SD. If it hits, they go away.
Here's the partial spells list:
Fire
lvl 1.
Burn- 5 dmg, 1 nov, 2% chance burn, 1 en
Ember- 7 dmg, 2 nov 3% chance burn, 1 en
lvl 2.
Heat Wave- 12 dmg, 3 nov, 5% chance burn, all en
Beam- 15 dmg, 4 nov, 1 en
lvl 3.
Blast- 20 dmg, 5 nov, 15% chance burn, all en
Fume- 35 dmg, 7 nov, 1 en
lvl 4.
Super Beam- 45 dmg, 9 nov, 25% chance burn, 1 en
Volcano- 40 dmg 10 nov, 25% chance burn, all en
lvl 5.
Eruption- 60 dmg, 11 nov, 30% chance burn, all en
Hyper Fume- 70 dmg, 12 nov, 1 en
lvl 6.
Dragon Breath- 80 dmg, 13 nov, 40% chance burn, 1 en
Fire Cloud- 70 dmg, 14 nov, all en
lvl 7.
Flame Edge- 120 dmg, 20 nov, 1 en
Fire Rain- 80 dmg, 20 nov, 45% chance burn all en
lvl. 8
Fury Beam- 135 dmg, 30 nov, all en
Meteor- 150 dmg, 30 nov, 1 en
lvl. 9
Meteor Shower, 200 dmg, 40 nov, all en
Pyroclasm, 1000 dmg, 60 nov, 50% chance burn, 1 en
SUMMON: Meteus
BASE STATS:
AT: 12
DF: 6
SA: 18
SD: 6
Water
lvl 1.
Water Bolt- 5 dmg, 1 nov, 1 en
Ice Bolt- 7 dmg, 2 nov, 2% chance freeze, 1 en
lvl 2.
Icicle- 10 dmg, 3 nov, 10% chance freeze, all en
Water Edge- 15 dmg, 4 nov, 1 en
lvl 3.
Frost ball- 25 dmg, 5 nov, 1 en
Splash- 20 dmg, 6 nov, all en
lvl 4.
Water Pump- 35 dmg, 8 nov, all en
Ice Flower- 45 dmg, 9 nov, 25% chance freeze, 1 en
lvl 5.
Glacier- 80 dmg, 14 nov, 30% chance freeze, 1 en
Blizzard- 20 dmg (lasts 3 turns), 15 nov, 30% chance freeze, all en
lvl 6.
Water Blade- 90 dmg, 16 nov, 1 en
Gush- 70 dmg, 17 nov, all en
lvl 7.
Freezing Haze- 30 dmg (lasts 3 turns), 20 nov, all en
Freezing Circle- 110 dmg, 20 nov, 10% chance freeze, 1 en
lvl 8.
Blue Meteor- 140 dmg, 25 nov, 45% chance freeze, 1 en
Ice Driver- 120 dmg, 25 nov, all en
lvl 9.
Tidal Wave, 250 dmg, 40 nov, all en
Ice Fury, 900 dmg, 55 nov, 50% chance freeze, 1 en
SUMMON: Rivera
BASE STATS:
AT: 2
DF: 2
SA: 21
DF: 19
Earth
lvl 1.
Stone Blast- 10 dmg, 2 nov, 3 en
Stone Wall- def +2 for 3 turns, 5 nov, self
lvl. 2
Tremor- 15 dmg to all within range for 3 turns, 8 nov
Sandblast- 1 dmg to all en in front of you for 10 turns, 5 nov
lvl. 3
Epicenter- does massive damage to one enemy and small damage to those around him. 20 nov
Earth Heal- retores any altered land (lava, swamp, etc.) to original state. 25 nov
lvl. 4
Growth Wave- increases attack of all allies. 20 nov
Earth Fury- rains stone onto all on field, causing damage.
30 nov, all
lvl 5
Stone Wall - protects against physical attacks for 3 turns
Earth Pit - Rips a hole in the earth which enemies will fall into.
lvl 6
Meteor - rains huge stones on enemies from the sky
Moon Blast - drops one massive rock onto a point on the field
lvl. 7
Sand Whirl - Used to damage enemies or transport yourself anywhere on the field
Quicksand - Kills all afflicted enemies after 3 turns. Turns ground to sand.
lvl 8
Forge - Creates a temporary weapon from the materials around you.
Reinforce - Levels up your current weapon by 1
lvl 9
Fossil Beast - Summons a fossilised creature to attack for you.
Mine Field - Plants mines at certain parts of the field. These are a one hit KO.
SUMMON: Golem
AT: 20
DF: 27
SA: 0
SD: 1
Wind
lv.1
Breeze- 10 dmg, 1 nov, 1 en
Shock- 12 dmg, 2 nov, 1 en
lv.2
Gust- 18 dmg, 5 nov, 35% chance of Lowering Defense, 1 en
Antishock- Resist Wind damage (2-3 turns), 5 nov, 1 ally
lv.3
Swift Gust- 10-30 dmg, 12 nov, 1 en
Strong Breeze- 5 dmg, attacks 4-5 times, 1 en (also can blow away)
lv.4
Air Lock- Disable Wind spells and attacks (2-5 turns), 15 nov, all battle participants
Air Shield- Shield against Earth and Light attacks (2-3 turns), 13 nov, 1 ally
lv.5
Windy Day- Increase power of all Wind type spells and attacks (2-3 turns), 18 nov, all ally
Airspeak- Constantly blasts foe (until death), 4 dmg, 25 nov, 1 en
lv.6
Air Razor- 95 dmg, 25 nov, all en
Breeze Razor- 110 dmg, 30 nov, 50% blown away rate, 1 en
lv.7
Gale- 110 dmg, 30 nov, 100% DEF lower rate, all en
Storm- 120 dmg, 35 nov, 50% paralysis rate, all en
lv.8
Gale Beam- 225 dmg, 38 nov, 100% DEF lower rate, 1 en
Windblast- Paralyze a foe (one battle), 40 nov, 1 en
lv.9
Hurricane- 200 dmg, 45 nov, 100% DEF lower rate, all en
Blackout- 300 dmg, 55 nov, 75% paralyze rate, all en
SUMMON: Gustaro
AT: 1
DF: 7
SA: 23
SD: 10
Light
lv.1
Glow- 3 dmg, 50% chance of Blindness, 4 nov, 1 en
Shiny Armor- Raise DEF/RES by 3 (one batlle), 4 nov, 1 ally
lv.2
Shine- 10 dmg, 50% chance of Blindness, 7 nov, 1 en
Glistening Armor- Raise DEF/RES by 10 (one battle), 7 nov, 1 ally
lv.3
Ray- 5 dmg (2-5 turns), 30% chance of Blindness, 12 nov, 1 en
Light Sheild- Block spells of all type (2-3 turns), 10 nov, 1 ally
lv.4
Orbit- 15 dmg (2-5 turns), 20% chance of Blindness, 15 nov, 1 en
Light Aura- Block spells of all types (2-3 turns), Raise DEF/RES by 10 (2-3 turns), 17 nov, all ally
lv.5
Sunbeam- 50 dmg, 70% chance of Burn, 10% chance of Blindness, 30 nov, 1 en
Sunscreen- Block Light spells/attacks (one battle), Blind any Light user or attacker, 30 nov, all en, all ally
lv.6
Lunarbeam- 70 dmg, 30% chance of Blindness, 40% chance of Confusion, 40 nov, 1 en
Moonshine- Heal 50 energy, heal Confusion, heal Blindness, 40 nov, 1 ally
lv.7
Particle Gun- 50 dmg (2-3 turns), 10% chance of Blindness, 50 nov, 1 en
White Light- Ressurect with 25% Energy, 45 nov, 1 ally
lv.8
Electron Shotgun- 75 dmg (2-3 turns), 60 nov, 1 en
White Aura- Ressurect with 25% Energy, Block against instant death (2-3 turns), 60 nov, all ally
lv.9
God's Wrath- 100% chance of Instant Death, 80 nov, 1 en
White Explosion- Ressurect with 50% Energy, Block against Instant Death (2-3 turns), 80 nov, all ally
SUMMON: Aurealis
AT: 2
DF: 15
SA: 24
SD: 6
Dark
lv.1
Shade- 25 dmg, 3 nov, 25% blindness, 1 en
Night- Raise Darkness power by 3, one battle, 3 nov, all ally
lv.2
Black Square- 15 dmg, for 2-3 turns, 6 nov, 25% blindness, 1 en
Midnight- Raise Darkness power by 10, one battle, 6 nov, all ally
lv.3
Nightclaw- 1-100 dmg, 10 nov, 1 en
Dreamcatcher- Light attacks/spells heal (2-3 turns), 13 nov, all ally
lv.4
Devil Horn- 20 dmg (2-5 turns), 10 nov, 1 en
Black Mirror- Darkness attacks/spells are reflected back double, 16 nov, 1 ally
lv.5
Hell Artillery- 40 dmg, 40% chance of Burn, Paralysis, Poison, Sleep, Blindness, Freezing, Confusion, Mini or Stone, 20 nov, 1 en
Black Aura- Raise Darkness power by 15 (one battle), 20 nov, all ally
lv.6
Frightful Beam- 70 dmg, 75% chance of Blindness, 20 nov 1 en
Black Plague- 50 dmg, 100% chance of Poison, 75% chance of Blindness, all battle participants after 5 turns
lv.7
Black Satellite- Shoots Dark energy (2-5 turns), 35 dmg, 75% chance of Blindness, 26 nov, all en in succession
Dark Star- Explodes if attacked, 200 dmg, 30 nov, all battle participants
lv.8
Shrink Wave- Cause minimization, 100% chance of Mini, 20 dmg, 30 nov, all en
Blinding Shadow- Cause Blindness, 100% chance of Blindness, 45 dmg, 34 nov, all en
lv. 9
Black Death- Instant death, 120 nov, 1 en
Satanic Blow- Destroy defenses, 75% chance of Instant death for 1 en, 120 nov, lower DEF/RES by 50, all en
SUMMON: Demegod
AT: 30
DF: 0
SA: 30
SD: 0
Poison
lvl 1.
Poison Sting- 7 dmg, 2 nov, 5% chance poison, 1 en
Acid Ball- 10 dmg, 4 nov, 1 en
lvl 2.
Poison Splash- 7 dmg, 4 nov, 5% chance poison, all en
Smog- Lowers enemy Accuracy 10%, 5 nov, all en
lvl 3.
Snake Bite- 15 dmg, 7 nov, 10% chance poison, 1 en
Venom Ball- 20 dmg, 10 nov, 1 en
lvl 4.
Eye Poison- Blind enemy, 12 nov, 80% hit, 1 en
Viper Bite- 30 dmg, 14 nov, 20% chance poison, 1en
lvl 5.
Nerve Poison- Paralyze enemy, 14 nov, 80% hit, 1 en
Poison Spit- 45 dmg, 16 nov, 40% chance poison, 1 en
lvl 6.
Eye Destroy- Blind enemy, 20 nov, 99% hit, 1 en
Cobra Bite- 60 dmg, 24 nov, 60% chance poison, 1 en
lvl 7.
Asphyxiation- Instant death, 26 nov, 50% hit, 1 en
Acid Pump- 120 dmg, 28 nov, all en
lvl 8.
Nerve Destroy- Paralyze enemy, 30 nov, 100% hit, 1 en
Insanity- Turn one enemy to your side, 32 nov, 20% hit, 1 en
lvl 9.
Mind Destroy- Instant Death, 70 nov, 100% hit, 1 en
Acid Nuke- 900 dmg, 50 nov, 100% chance poison, all en
SUMMON: Arachna
AT: 16
DF: 13
SA: 19
SD: 15
Chaos
lv.1
Reaction- If one enemy is killed by this attack the enemy next in line loses all Energy but 1, 5 dmg, 5 nov, 1-all en
Core- Charge power and release on the next turn, MAGx2-5, 8 nov, 1 en
lv.2
Break- Destroy all defenses, 10 dmg, Lower DEF/RES by 10, 10 nov, 1 en
Battery- Use in place of Energy (2-5 turns), 10 nov, 1 ally
lv.3
Aftermath- 100% chance of Poison, 10 nov, all battle participants
Regeneration- Restore 5% of MAXEnergy each turn (2-5 turns), 12 nov, 1 ally
lv.4
Spinal Damage- The unaffected are paralyzed, 12 nov, all normally-functioning battle participants
Debris- 50 dmg, 10 splash, 15 nov, all en (1 en + splash dmg)
lv.5
Biological Warfare- Poison, Burn, Paralyze, Freeze, Minimize, Blind or Confuse, 18 nov, 1 en
Atomic Bomb- 60 dmg, 25 nov, 95% chance of Poison, all en
lv.6
Exploding Weapon- Add Chaos power to any equipped weapon (one battle), 23 nov, 1 ally
Cure-all Missile- Cures all status issues except death, 20 nov, all battle participants
lv.7
Nuclear Charge- Charge any spell and release it next turn, MAG+SPELLMAGx2-20, 35 nov, 1 en
Fusion Reactor- If this spell kills an enemy the next three people in line loes all Energy but 1, 30 nov, all battle participants
lv.8
Nuclear Bomb- 300 dmg, 60 nov, 100% chance of Poison, all en
Anthrax Missile- 200 dmg, 60 nov, 100% chance of Poison, 5% chance of instant death, all en
lv.9
Apocalyptica- 9999 dmg, 120 nov, all but one battle participant
Symphony of Destruction- Spawn spirit to attack for you, 4500 dmg, 120 nov, 1 en per spirit
SUMMON: Apocalops
AT: 30
DF: 20
SA: 0
SD: 10
Time
lv. 1
Slow- Lower Speed by 5 for one battle, 1 nov, 1 en
Hasten- Raise Speed by 5 for one battle, 1 nov, 1 ally
lv. 2
Stick- Lower Speed by 10 for one battle, 3 nov, 1 en
Agile Party- Raise Speed by 5 for one battle, 6 nov, all party
lv.3
Time Bomb- 120 dmg, 9 nov, 1 en, 35% hit rate
Death Clock- Attacks 3-5 turns later, 1000 dmg, 15 nov, 1 en, 35% hit rate
lv.4
Clock Ray- 50 dmg, 12 nov, 1 en
Time Shift- Whisk someone away to safety for 2-5 turns, 12 nov, 1 ally, ally cannot attack defend escape or heal during this time
lv.5
Slow Machine- Lower Speed by 10 for one battle, 17 nov, all en
Limber Party- Raise Speed by 10 for one battle, 17 nov, all ally
lv. 6
The Thirteenth Hour- 130-1300 dmg, 20 nov, 1 en
Death Alarm- Instant death (Your lvl or lower only), 30 nov, 1 en, 70% hit rate
lv. 7
Stop- Stop movement for 2-3 turns, 25 nov, all en
Accelerate- Raise Speed by 50% for 2-3 turns, 25 nov, all ally
lv. 8
Dimension Hole- 250 dmg, 32 nov, all en
Deceleration Wave- 200 dmg, Lower Speed by 10, 35 nov, all en
lv. 9
Oblivion- 9999 dmg, 100 nov, Leaves only one enemy alive (with 1 Energy), 50% hit rate
Reversal- Damage counts are switched, 45 nov, 1 ally w/ 1 en
SUMMON: Cloxium
AT: 0
DF: 25
SA: 5
SD: 30
Healing
lv.1
Health- +10 Energy, 2 nov, 1 ally
Purge- Heal Poison and Paralysis, 2 nov, 1 ally
lv.2
More Health- +30 Energy, 6 nov,s 1 ally
Reality- Heal Confusion and Sleep, 2 nov, 1 ally
lv.3
Lots of Health- +70 Energy, 12 nov, 1 ally
Skin Repair- Heal Freeze and Burn, 2 nov, 1 ally
lv.4
Very Much Health- +120 Energy, 20 nov, 1 ally
Medicine- Heal Blindness, Confusion, Stone and Mini, 6 nov, 1 ally
lv. 5
Restore- +200 Energy, 28 nov, 1 ally
Ressurect- Heal Death with 50% Energy, 16 nov, 1 ally
lv. 6
Health Aura- +100 Energy, 24 nov, all alies
Purge Aura- Heal Poison and Paralysis, 6, all ally
lv.7
Restaura- +200 Energy, 48 nov, all ally
Panacea Field- Can't have status changed (2-3 turns), 12 nov, all ally
lv.8
Aura of God- +50% Energy, 56 nov, all ally
Full Restore- Heal all status effects except Death, 20 nov, all ally
lv.9
Aura of Life- +100% Energy, heals all status except Death, 75 nov, all ally
Heaven's Light- Ressurect with 100% Energy, 90 nov, all ally
SUMMON: Angele
AT: 4
DF: 10
SA: 27
SD: 9
Mind
lv.1
Meditate- Raise STR by 5 for one battle, 3 nov, 1 ally
Mind Open- Raise DEF by 5 for one battle, 3 nov, 1 ally
lv.2
Brain Link- Effects of all attacks/spells are shared, 7 nov, user w/ 1 ally
Mental Channeling- Raise STR and DEF by 5 for one battle, 5 nov, 1 ally
lv.3
Brain Beam- 10 dmg, does double to all Chaos/Dark/Poison types, 9 nov, 1 en
Mind Door- Raise STR and DEF by 7 for one battle, 7 nov, 1 ally
lv.4
Brain Wave- 1-100 dmg, random amount of dmg, 17 nov, 1 ally
Spiritual Awakening- Max out DEF for 5 turns (Max is 1/2HP+CurrentDEF), 12 nov, 1 ally
lv.5
Mind Bomb- 50 dmg, 21 nov, 1 ally
Zen- Max out AT and DEF for 2-3 turns (Max AT is 1/2DEF+CurrentAT, Max DEF is 1/2HP+CurrentDEF), 21 nov, 1 ally
lv.6
Mind Barrage- 25 dmg (2-5 turns), 28 nov, 1 ally
Nirvana- Max out AT and DEF for one battle (Max AT is 1/2DEF+CurrentAT, Max DEF is 1/2HP+CurrentDEF), 26 nov, 1 ally
lvl. 7
Telekinesis- 50 dmg to 3 en, 25 nov
Mind Shift- Turns 1 foe to your side for 3 turns, 30 nov
lvl. 8
Mind Read- protects against next 3 attacks from 1 en, 35 nov
Uprising- turns 3 foes to your side for 3 turns, 33 nov
lvl. 9
Psych Out- knocks out all in room for 5 turns, 50 nov
Mutiny- turns 10 foes to your side for 3 turns, 50 nov
SUMMON: Psych
AT: 1
DF: 1
SA: 20
SD: 20
Trap
lvl 1.
Magic Net - 50% chance of capturing weak monsters, 10 nov
Magic Cage- 50% chance of capturing stronger monsters, 10 nov
lvl. 2
Fire Trap- 75% chance of capturing fire monsters, 15 nov
Water Trap- 75% chance of capturing water monsters, 15 nov
lvl. 3
Earth Trap- 75% chance of capturing earth monsters, 20 nov
Wind Trap- 75% chance of capturing wind monsters, 20 nov
lvl. 4
Light Trap-75% chance of dark capture, 25 nov
Dark Trap- 75% chance of light capture, 25 nov
lvl. 5
Mega Trap- 100% capture any one non-boss monster, 50 nov, 1 use per battle
Trap Void- creates a black hole which lasts for the whole battle. May or may not capture monsters that walk by it. 60 nov.
lvl 6
Time Trap- 75% chance of capture for time monsters 25 nov
Space Trap- 75% chance of capture for space monsters 25 nov
lvl 7
Heal Trap - Heals monster to full health upon capture, making it an immediate ally. 30 nov
Boost Trap - Boosts the stats of captured monster for rest of battle, making it a powerful immediate ally.
lvl 8
Zap Trap - 75% capture zap monster 25 nov
Plant Trap - 75% capture plant monster 25 nov
lvl 9
Elsetrap - Guarantees capture of 5 random monsters. 50 nov
Wheretrap - Guarantees capture of 5 monsters of your choosing. 75 nov
SUMMON: Entramgo
AT: 0
DF: 100
SA: 0
SD: 100
Metal
lvl. 1
Defense Up- 10 nov, self
Attack Up- 10 nov, self
lvl. 2
Steely Nerves - 10 nov, self Not affected by stun or flinch
Big Bones- 10 nov, self Not affected by mini or weak
lvl. 3
Iron Kick- 10 nov. 1 en 15 dmg
Steel Punch- 13 nov. 1 en 20 dmg
lvl. 4
Metal Wall - 20 nov. self +20 DF
Metal Fists- 20 nov. self +20 AT
lvl. 5
Iron Crush- 20 nov. 2 en. 30 dmg
Steel Smash- 26 nov. 2 en. 40 dmg
lvl. 6
Metal Barrier- 30 nov. team +30 DF
Spiked Wall- 30 nov. team +30 AT
lvl. 7
Nailgun - 30 nov. 1 en 70 dmg
Tall Spikes- 30 nov. field 20 to en. who step on them
lvl. 8
Impassible Barrier- 50 nov. field no attacks, en. or team can pass
Thorny Spikes- 50 nov. field does 50 base to all hit, then 5 per turn till dead or end of battle
lvl. 9
Death Crush- kill 10 en, all nov.
Massive Pain- all on field lose 100 health
SUMMON: Troth
AT: 100
SA: 0
DF: 100
SD: 0
Zap
lvl. 1
Shock- 8 nov, 1 en
Paralyze- 13 nov, 1 en
SUMMON: Thundora
AT: 31
DF: 13
SA: 31
SD: 13
Space
lvl. 1
Warp - moves to a new location on the field, 15 nov, self
Possess - animates a random object, 25 nov, anything (will count as a monster)
lvl. 9
Cosmic Crush - Rains space junk onto entire field. 75 nov.
Black Hole - Eats everything except you. All nov.
SUMMON: Estella
AT: 20
DF: 20
SA: 25
SD: 30
Spirit
lvl. 1
Swap - trades one of your allies for a monster 15 nov.
Passthrough - Can walk through walls 20 nov.
SUMMON: Phantos
AT: 1
DF: 1
SA: 100
SD: 100
Plant
lvl. 1
Growth - Increases attack (works better in rain)
Roots - Can't move but restores HP every turn.
SUMMON: Leofoal
AT: 25
DF: 25
SA: 25
SD: 25
Level 10 spells! These can only be given to those who know all elements (any level) and have proven themselves as worthy canidates. There is 1 per type; all use all novium.
Fire - Heat Blast - Kills 80% non fire monster. Rest are burned.
Water - Freeze Blast - Kills 80% non water monsters. Rest are frozen.
You are also allowed to create your own, as long as they follow this format and are not too powerful.
Here's the type list:
Fire
Water
Earth
Wind
Light
Darkness
Plant
Chaos
Time
Space
Healing
Mind
Trap
Metal
Zap
Spirit
Key:
dmg- Damage
nov- Novium
en- Enemy/Enemies
Note that Summons always go last in combat.
*IMPORTANT NOTE* Summoned creatures (and those animated by Space) have no health. They must be defeated by an attack which has greater power than thier DF/SD. If it hits, they go away.
Here's the partial spells list:
Fire
lvl 1.
Burn- 5 dmg, 1 nov, 2% chance burn, 1 en
Ember- 7 dmg, 2 nov 3% chance burn, 1 en
lvl 2.
Heat Wave- 12 dmg, 3 nov, 5% chance burn, all en
Beam- 15 dmg, 4 nov, 1 en
lvl 3.
Blast- 20 dmg, 5 nov, 15% chance burn, all en
Fume- 35 dmg, 7 nov, 1 en
lvl 4.
Super Beam- 45 dmg, 9 nov, 25% chance burn, 1 en
Volcano- 40 dmg 10 nov, 25% chance burn, all en
lvl 5.
Eruption- 60 dmg, 11 nov, 30% chance burn, all en
Hyper Fume- 70 dmg, 12 nov, 1 en
lvl 6.
Dragon Breath- 80 dmg, 13 nov, 40% chance burn, 1 en
Fire Cloud- 70 dmg, 14 nov, all en
lvl 7.
Flame Edge- 120 dmg, 20 nov, 1 en
Fire Rain- 80 dmg, 20 nov, 45% chance burn all en
lvl. 8
Fury Beam- 135 dmg, 30 nov, all en
Meteor- 150 dmg, 30 nov, 1 en
lvl. 9
Meteor Shower, 200 dmg, 40 nov, all en
Pyroclasm, 1000 dmg, 60 nov, 50% chance burn, 1 en
SUMMON: Meteus
BASE STATS:
AT: 12
DF: 6
SA: 18
SD: 6
Water
lvl 1.
Water Bolt- 5 dmg, 1 nov, 1 en
Ice Bolt- 7 dmg, 2 nov, 2% chance freeze, 1 en
lvl 2.
Icicle- 10 dmg, 3 nov, 10% chance freeze, all en
Water Edge- 15 dmg, 4 nov, 1 en
lvl 3.
Frost ball- 25 dmg, 5 nov, 1 en
Splash- 20 dmg, 6 nov, all en
lvl 4.
Water Pump- 35 dmg, 8 nov, all en
Ice Flower- 45 dmg, 9 nov, 25% chance freeze, 1 en
lvl 5.
Glacier- 80 dmg, 14 nov, 30% chance freeze, 1 en
Blizzard- 20 dmg (lasts 3 turns), 15 nov, 30% chance freeze, all en
lvl 6.
Water Blade- 90 dmg, 16 nov, 1 en
Gush- 70 dmg, 17 nov, all en
lvl 7.
Freezing Haze- 30 dmg (lasts 3 turns), 20 nov, all en
Freezing Circle- 110 dmg, 20 nov, 10% chance freeze, 1 en
lvl 8.
Blue Meteor- 140 dmg, 25 nov, 45% chance freeze, 1 en
Ice Driver- 120 dmg, 25 nov, all en
lvl 9.
Tidal Wave, 250 dmg, 40 nov, all en
Ice Fury, 900 dmg, 55 nov, 50% chance freeze, 1 en
SUMMON: Rivera
BASE STATS:
AT: 2
DF: 2
SA: 21
DF: 19
Earth
lvl 1.
Stone Blast- 10 dmg, 2 nov, 3 en
Stone Wall- def +2 for 3 turns, 5 nov, self
lvl. 2
Tremor- 15 dmg to all within range for 3 turns, 8 nov
Sandblast- 1 dmg to all en in front of you for 10 turns, 5 nov
lvl. 3
Epicenter- does massive damage to one enemy and small damage to those around him. 20 nov
Earth Heal- retores any altered land (lava, swamp, etc.) to original state. 25 nov
lvl. 4
Growth Wave- increases attack of all allies. 20 nov
Earth Fury- rains stone onto all on field, causing damage.
30 nov, all
lvl 5
Stone Wall - protects against physical attacks for 3 turns
Earth Pit - Rips a hole in the earth which enemies will fall into.
lvl 6
Meteor - rains huge stones on enemies from the sky
Moon Blast - drops one massive rock onto a point on the field
lvl. 7
Sand Whirl - Used to damage enemies or transport yourself anywhere on the field
Quicksand - Kills all afflicted enemies after 3 turns. Turns ground to sand.
lvl 8
Forge - Creates a temporary weapon from the materials around you.
Reinforce - Levels up your current weapon by 1
lvl 9
Fossil Beast - Summons a fossilised creature to attack for you.
Mine Field - Plants mines at certain parts of the field. These are a one hit KO.
SUMMON: Golem
AT: 20
DF: 27
SA: 0
SD: 1
Wind
lv.1
Breeze- 10 dmg, 1 nov, 1 en
Shock- 12 dmg, 2 nov, 1 en
lv.2
Gust- 18 dmg, 5 nov, 35% chance of Lowering Defense, 1 en
Antishock- Resist Wind damage (2-3 turns), 5 nov, 1 ally
lv.3
Swift Gust- 10-30 dmg, 12 nov, 1 en
Strong Breeze- 5 dmg, attacks 4-5 times, 1 en (also can blow away)
lv.4
Air Lock- Disable Wind spells and attacks (2-5 turns), 15 nov, all battle participants
Air Shield- Shield against Earth and Light attacks (2-3 turns), 13 nov, 1 ally
lv.5
Windy Day- Increase power of all Wind type spells and attacks (2-3 turns), 18 nov, all ally
Airspeak- Constantly blasts foe (until death), 4 dmg, 25 nov, 1 en
lv.6
Air Razor- 95 dmg, 25 nov, all en
Breeze Razor- 110 dmg, 30 nov, 50% blown away rate, 1 en
lv.7
Gale- 110 dmg, 30 nov, 100% DEF lower rate, all en
Storm- 120 dmg, 35 nov, 50% paralysis rate, all en
lv.8
Gale Beam- 225 dmg, 38 nov, 100% DEF lower rate, 1 en
Windblast- Paralyze a foe (one battle), 40 nov, 1 en
lv.9
Hurricane- 200 dmg, 45 nov, 100% DEF lower rate, all en
Blackout- 300 dmg, 55 nov, 75% paralyze rate, all en
SUMMON: Gustaro
AT: 1
DF: 7
SA: 23
SD: 10
Light
lv.1
Glow- 3 dmg, 50% chance of Blindness, 4 nov, 1 en
Shiny Armor- Raise DEF/RES by 3 (one batlle), 4 nov, 1 ally
lv.2
Shine- 10 dmg, 50% chance of Blindness, 7 nov, 1 en
Glistening Armor- Raise DEF/RES by 10 (one battle), 7 nov, 1 ally
lv.3
Ray- 5 dmg (2-5 turns), 30% chance of Blindness, 12 nov, 1 en
Light Sheild- Block spells of all type (2-3 turns), 10 nov, 1 ally
lv.4
Orbit- 15 dmg (2-5 turns), 20% chance of Blindness, 15 nov, 1 en
Light Aura- Block spells of all types (2-3 turns), Raise DEF/RES by 10 (2-3 turns), 17 nov, all ally
lv.5
Sunbeam- 50 dmg, 70% chance of Burn, 10% chance of Blindness, 30 nov, 1 en
Sunscreen- Block Light spells/attacks (one battle), Blind any Light user or attacker, 30 nov, all en, all ally
lv.6
Lunarbeam- 70 dmg, 30% chance of Blindness, 40% chance of Confusion, 40 nov, 1 en
Moonshine- Heal 50 energy, heal Confusion, heal Blindness, 40 nov, 1 ally
lv.7
Particle Gun- 50 dmg (2-3 turns), 10% chance of Blindness, 50 nov, 1 en
White Light- Ressurect with 25% Energy, 45 nov, 1 ally
lv.8
Electron Shotgun- 75 dmg (2-3 turns), 60 nov, 1 en
White Aura- Ressurect with 25% Energy, Block against instant death (2-3 turns), 60 nov, all ally
lv.9
God's Wrath- 100% chance of Instant Death, 80 nov, 1 en
White Explosion- Ressurect with 50% Energy, Block against Instant Death (2-3 turns), 80 nov, all ally
SUMMON: Aurealis
AT: 2
DF: 15
SA: 24
SD: 6
Dark
lv.1
Shade- 25 dmg, 3 nov, 25% blindness, 1 en
Night- Raise Darkness power by 3, one battle, 3 nov, all ally
lv.2
Black Square- 15 dmg, for 2-3 turns, 6 nov, 25% blindness, 1 en
Midnight- Raise Darkness power by 10, one battle, 6 nov, all ally
lv.3
Nightclaw- 1-100 dmg, 10 nov, 1 en
Dreamcatcher- Light attacks/spells heal (2-3 turns), 13 nov, all ally
lv.4
Devil Horn- 20 dmg (2-5 turns), 10 nov, 1 en
Black Mirror- Darkness attacks/spells are reflected back double, 16 nov, 1 ally
lv.5
Hell Artillery- 40 dmg, 40% chance of Burn, Paralysis, Poison, Sleep, Blindness, Freezing, Confusion, Mini or Stone, 20 nov, 1 en
Black Aura- Raise Darkness power by 15 (one battle), 20 nov, all ally
lv.6
Frightful Beam- 70 dmg, 75% chance of Blindness, 20 nov 1 en
Black Plague- 50 dmg, 100% chance of Poison, 75% chance of Blindness, all battle participants after 5 turns
lv.7
Black Satellite- Shoots Dark energy (2-5 turns), 35 dmg, 75% chance of Blindness, 26 nov, all en in succession
Dark Star- Explodes if attacked, 200 dmg, 30 nov, all battle participants
lv.8
Shrink Wave- Cause minimization, 100% chance of Mini, 20 dmg, 30 nov, all en
Blinding Shadow- Cause Blindness, 100% chance of Blindness, 45 dmg, 34 nov, all en
lv. 9
Black Death- Instant death, 120 nov, 1 en
Satanic Blow- Destroy defenses, 75% chance of Instant death for 1 en, 120 nov, lower DEF/RES by 50, all en
SUMMON: Demegod
AT: 30
DF: 0
SA: 30
SD: 0
Poison
lvl 1.
Poison Sting- 7 dmg, 2 nov, 5% chance poison, 1 en
Acid Ball- 10 dmg, 4 nov, 1 en
lvl 2.
Poison Splash- 7 dmg, 4 nov, 5% chance poison, all en
Smog- Lowers enemy Accuracy 10%, 5 nov, all en
lvl 3.
Snake Bite- 15 dmg, 7 nov, 10% chance poison, 1 en
Venom Ball- 20 dmg, 10 nov, 1 en
lvl 4.
Eye Poison- Blind enemy, 12 nov, 80% hit, 1 en
Viper Bite- 30 dmg, 14 nov, 20% chance poison, 1en
lvl 5.
Nerve Poison- Paralyze enemy, 14 nov, 80% hit, 1 en
Poison Spit- 45 dmg, 16 nov, 40% chance poison, 1 en
lvl 6.
Eye Destroy- Blind enemy, 20 nov, 99% hit, 1 en
Cobra Bite- 60 dmg, 24 nov, 60% chance poison, 1 en
lvl 7.
Asphyxiation- Instant death, 26 nov, 50% hit, 1 en
Acid Pump- 120 dmg, 28 nov, all en
lvl 8.
Nerve Destroy- Paralyze enemy, 30 nov, 100% hit, 1 en
Insanity- Turn one enemy to your side, 32 nov, 20% hit, 1 en
lvl 9.
Mind Destroy- Instant Death, 70 nov, 100% hit, 1 en
Acid Nuke- 900 dmg, 50 nov, 100% chance poison, all en
SUMMON: Arachna
AT: 16
DF: 13
SA: 19
SD: 15
Chaos
lv.1
Reaction- If one enemy is killed by this attack the enemy next in line loses all Energy but 1, 5 dmg, 5 nov, 1-all en
Core- Charge power and release on the next turn, MAGx2-5, 8 nov, 1 en
lv.2
Break- Destroy all defenses, 10 dmg, Lower DEF/RES by 10, 10 nov, 1 en
Battery- Use in place of Energy (2-5 turns), 10 nov, 1 ally
lv.3
Aftermath- 100% chance of Poison, 10 nov, all battle participants
Regeneration- Restore 5% of MAXEnergy each turn (2-5 turns), 12 nov, 1 ally
lv.4
Spinal Damage- The unaffected are paralyzed, 12 nov, all normally-functioning battle participants
Debris- 50 dmg, 10 splash, 15 nov, all en (1 en + splash dmg)
lv.5
Biological Warfare- Poison, Burn, Paralyze, Freeze, Minimize, Blind or Confuse, 18 nov, 1 en
Atomic Bomb- 60 dmg, 25 nov, 95% chance of Poison, all en
lv.6
Exploding Weapon- Add Chaos power to any equipped weapon (one battle), 23 nov, 1 ally
Cure-all Missile- Cures all status issues except death, 20 nov, all battle participants
lv.7
Nuclear Charge- Charge any spell and release it next turn, MAG+SPELLMAGx2-20, 35 nov, 1 en
Fusion Reactor- If this spell kills an enemy the next three people in line loes all Energy but 1, 30 nov, all battle participants
lv.8
Nuclear Bomb- 300 dmg, 60 nov, 100% chance of Poison, all en
Anthrax Missile- 200 dmg, 60 nov, 100% chance of Poison, 5% chance of instant death, all en
lv.9
Apocalyptica- 9999 dmg, 120 nov, all but one battle participant
Symphony of Destruction- Spawn spirit to attack for you, 4500 dmg, 120 nov, 1 en per spirit
SUMMON: Apocalops
AT: 30
DF: 20
SA: 0
SD: 10
Time
lv. 1
Slow- Lower Speed by 5 for one battle, 1 nov, 1 en
Hasten- Raise Speed by 5 for one battle, 1 nov, 1 ally
lv. 2
Stick- Lower Speed by 10 for one battle, 3 nov, 1 en
Agile Party- Raise Speed by 5 for one battle, 6 nov, all party
lv.3
Time Bomb- 120 dmg, 9 nov, 1 en, 35% hit rate
Death Clock- Attacks 3-5 turns later, 1000 dmg, 15 nov, 1 en, 35% hit rate
lv.4
Clock Ray- 50 dmg, 12 nov, 1 en
Time Shift- Whisk someone away to safety for 2-5 turns, 12 nov, 1 ally, ally cannot attack defend escape or heal during this time
lv.5
Slow Machine- Lower Speed by 10 for one battle, 17 nov, all en
Limber Party- Raise Speed by 10 for one battle, 17 nov, all ally
lv. 6
The Thirteenth Hour- 130-1300 dmg, 20 nov, 1 en
Death Alarm- Instant death (Your lvl or lower only), 30 nov, 1 en, 70% hit rate
lv. 7
Stop- Stop movement for 2-3 turns, 25 nov, all en
Accelerate- Raise Speed by 50% for 2-3 turns, 25 nov, all ally
lv. 8
Dimension Hole- 250 dmg, 32 nov, all en
Deceleration Wave- 200 dmg, Lower Speed by 10, 35 nov, all en
lv. 9
Oblivion- 9999 dmg, 100 nov, Leaves only one enemy alive (with 1 Energy), 50% hit rate
Reversal- Damage counts are switched, 45 nov, 1 ally w/ 1 en
SUMMON: Cloxium
AT: 0
DF: 25
SA: 5
SD: 30
Healing
lv.1
Health- +10 Energy, 2 nov, 1 ally
Purge- Heal Poison and Paralysis, 2 nov, 1 ally
lv.2
More Health- +30 Energy, 6 nov,s 1 ally
Reality- Heal Confusion and Sleep, 2 nov, 1 ally
lv.3
Lots of Health- +70 Energy, 12 nov, 1 ally
Skin Repair- Heal Freeze and Burn, 2 nov, 1 ally
lv.4
Very Much Health- +120 Energy, 20 nov, 1 ally
Medicine- Heal Blindness, Confusion, Stone and Mini, 6 nov, 1 ally
lv. 5
Restore- +200 Energy, 28 nov, 1 ally
Ressurect- Heal Death with 50% Energy, 16 nov, 1 ally
lv. 6
Health Aura- +100 Energy, 24 nov, all alies
Purge Aura- Heal Poison and Paralysis, 6, all ally
lv.7
Restaura- +200 Energy, 48 nov, all ally
Panacea Field- Can't have status changed (2-3 turns), 12 nov, all ally
lv.8
Aura of God- +50% Energy, 56 nov, all ally
Full Restore- Heal all status effects except Death, 20 nov, all ally
lv.9
Aura of Life- +100% Energy, heals all status except Death, 75 nov, all ally
Heaven's Light- Ressurect with 100% Energy, 90 nov, all ally
SUMMON: Angele
AT: 4
DF: 10
SA: 27
SD: 9
Mind
lv.1
Meditate- Raise STR by 5 for one battle, 3 nov, 1 ally
Mind Open- Raise DEF by 5 for one battle, 3 nov, 1 ally
lv.2
Brain Link- Effects of all attacks/spells are shared, 7 nov, user w/ 1 ally
Mental Channeling- Raise STR and DEF by 5 for one battle, 5 nov, 1 ally
lv.3
Brain Beam- 10 dmg, does double to all Chaos/Dark/Poison types, 9 nov, 1 en
Mind Door- Raise STR and DEF by 7 for one battle, 7 nov, 1 ally
lv.4
Brain Wave- 1-100 dmg, random amount of dmg, 17 nov, 1 ally
Spiritual Awakening- Max out DEF for 5 turns (Max is 1/2HP+CurrentDEF), 12 nov, 1 ally
lv.5
Mind Bomb- 50 dmg, 21 nov, 1 ally
Zen- Max out AT and DEF for 2-3 turns (Max AT is 1/2DEF+CurrentAT, Max DEF is 1/2HP+CurrentDEF), 21 nov, 1 ally
lv.6
Mind Barrage- 25 dmg (2-5 turns), 28 nov, 1 ally
Nirvana- Max out AT and DEF for one battle (Max AT is 1/2DEF+CurrentAT, Max DEF is 1/2HP+CurrentDEF), 26 nov, 1 ally
lvl. 7
Telekinesis- 50 dmg to 3 en, 25 nov
Mind Shift- Turns 1 foe to your side for 3 turns, 30 nov
lvl. 8
Mind Read- protects against next 3 attacks from 1 en, 35 nov
Uprising- turns 3 foes to your side for 3 turns, 33 nov
lvl. 9
Psych Out- knocks out all in room for 5 turns, 50 nov
Mutiny- turns 10 foes to your side for 3 turns, 50 nov
SUMMON: Psych
AT: 1
DF: 1
SA: 20
SD: 20
Trap
lvl 1.
Magic Net - 50% chance of capturing weak monsters, 10 nov
Magic Cage- 50% chance of capturing stronger monsters, 10 nov
lvl. 2
Fire Trap- 75% chance of capturing fire monsters, 15 nov
Water Trap- 75% chance of capturing water monsters, 15 nov
lvl. 3
Earth Trap- 75% chance of capturing earth monsters, 20 nov
Wind Trap- 75% chance of capturing wind monsters, 20 nov
lvl. 4
Light Trap-75% chance of dark capture, 25 nov
Dark Trap- 75% chance of light capture, 25 nov
lvl. 5
Mega Trap- 100% capture any one non-boss monster, 50 nov, 1 use per battle
Trap Void- creates a black hole which lasts for the whole battle. May or may not capture monsters that walk by it. 60 nov.
lvl 6
Time Trap- 75% chance of capture for time monsters 25 nov
Space Trap- 75% chance of capture for space monsters 25 nov
lvl 7
Heal Trap - Heals monster to full health upon capture, making it an immediate ally. 30 nov
Boost Trap - Boosts the stats of captured monster for rest of battle, making it a powerful immediate ally.
lvl 8
Zap Trap - 75% capture zap monster 25 nov
Plant Trap - 75% capture plant monster 25 nov
lvl 9
Elsetrap - Guarantees capture of 5 random monsters. 50 nov
Wheretrap - Guarantees capture of 5 monsters of your choosing. 75 nov
SUMMON: Entramgo
AT: 0
DF: 100
SA: 0
SD: 100
Metal
lvl. 1
Defense Up- 10 nov, self
Attack Up- 10 nov, self
lvl. 2
Steely Nerves - 10 nov, self Not affected by stun or flinch
Big Bones- 10 nov, self Not affected by mini or weak
lvl. 3
Iron Kick- 10 nov. 1 en 15 dmg
Steel Punch- 13 nov. 1 en 20 dmg
lvl. 4
Metal Wall - 20 nov. self +20 DF
Metal Fists- 20 nov. self +20 AT
lvl. 5
Iron Crush- 20 nov. 2 en. 30 dmg
Steel Smash- 26 nov. 2 en. 40 dmg
lvl. 6
Metal Barrier- 30 nov. team +30 DF
Spiked Wall- 30 nov. team +30 AT
lvl. 7
Nailgun - 30 nov. 1 en 70 dmg
Tall Spikes- 30 nov. field 20 to en. who step on them
lvl. 8
Impassible Barrier- 50 nov. field no attacks, en. or team can pass
Thorny Spikes- 50 nov. field does 50 base to all hit, then 5 per turn till dead or end of battle
lvl. 9
Death Crush- kill 10 en, all nov.
Massive Pain- all on field lose 100 health
SUMMON: Troth
AT: 100
SA: 0
DF: 100
SD: 0
Zap
lvl. 1
Shock- 8 nov, 1 en
Paralyze- 13 nov, 1 en
SUMMON: Thundora
AT: 31
DF: 13
SA: 31
SD: 13
Space
lvl. 1
Warp - moves to a new location on the field, 15 nov, self
Possess - animates a random object, 25 nov, anything (will count as a monster)
lvl. 9
Cosmic Crush - Rains space junk onto entire field. 75 nov.
Black Hole - Eats everything except you. All nov.
SUMMON: Estella
AT: 20
DF: 20
SA: 25
SD: 30
Spirit
lvl. 1
Swap - trades one of your allies for a monster 15 nov.
Passthrough - Can walk through walls 20 nov.
SUMMON: Phantos
AT: 1
DF: 1
SA: 100
SD: 100
Plant
lvl. 1
Growth - Increases attack (works better in rain)
Roots - Can't move but restores HP every turn.
SUMMON: Leofoal
AT: 25
DF: 25
SA: 25
SD: 25
Level 10 spells! These can only be given to those who know all elements (any level) and have proven themselves as worthy canidates. There is 1 per type; all use all novium.
Fire - Heat Blast - Kills 80% non fire monster. Rest are burned.
Water - Freeze Blast - Kills 80% non water monsters. Rest are frozen.